Halloween LiesOctober 29, 2016 at 2 pm
Background image Halloween Lies 2.jpg

costume mystery whodunitfreeform interactive drama live action roleplaying scenarioin a contemporary Halloween party setting
written byFreeform Game

directed byMichael Cheng

Saturday, 29 October 2016, Two to Six-ish in the afternoon
Facebook Event

Facebook Troupe Grouphttps://www.facebook.com/groups/taiwaninteractivedrama/

  • Invitation to Adventure . . .


Welcome to the world of horror movies!

It's award night and Tom Speed's latest film, The Vampire Detective, has just swept the board and garnered four Skellies – for Best Picture, Best Actor, Best Director and Best Screenplay. Sadly, Tom Speed's award for Best Actor was accepted posthumously by his friend, Morgan Vicars, as Tom was killed in a driving accident late last night.

Despite this note of sadness, celebrations are in full swing at the The Vampire Detective post-award party. Deals are being cut for future productions and everyone is having a good time enjoying the atmosphere and mingling with Hollywood's movers and shakers.

Is there anything suspicious about Tom Speed's death? Who will win next year's Skellies? Find out at Halloween Lies.

In Halloween Lies, not everyone is as they seem – some have dark secrets they need to keep hidden . . . and someone is a murderer.

All those invited to Halloween Lies are given a character. Each character has goals and objectives that they must complete before the end of the event. The characters have various skills and abilities that will help them uncover secrets and achieve their goals.

The players can form alliances, blackmail each other, steal items and even try to make the best movie for next year. Along the way they may solve some of the mysteries in Halloween Lies. Who is having an affair? What has happened to the photos of Crystal Beech? Which script will be made into a movie? And of course, how did Tom Speed die? Find out in Halloween Lies.


Halloween Lies will be performed on October 29, 2016 from 2 to 6 pm at the home of Dr. Brian David Phillips in Wudu, near Hsichi.

Will provide the address and directions to people who are registered when we send out the character info packets a week before the game.

The scenario will be directed by Michael Cheng.

To reserve a role in the scenario contact Michael Cheng at michael.c.cheng.11@gmail.com

We absolutely need 16 players to run this scenario. So sign up early and invite your friends to sign up.

Deadline for registration is October 15, 2016

Up to 22 people can participate, but I can expand the activity to include up to 32 character.

How can I register?

If you would like to join the Halloween Lies costume LARP, then contact the director, Michael Cheng, through email or a Facebook message. My email address is: michael.c.cheng.11@gmail.com

When you contact me, please send me the following information:

  • Full name (in English and also your Chinese name if you use that as your identity on Facebook)
  • email address
  • phone number

Deadline for registration is October 15, 2016

Please join the Facebook group to keep up to date on the latest events: https://www.facebook.com/groups/taiwaninteractivedrama/

Please click "Going" on the Facebook event page to help publicize the event and let your friends know that you are going. But you still need to contact me directly in order to register and get your character.

What happens after I register?
After you register, the director will assign a role to you and add your name to the cast list below.

One week before the activity, I will send you your character background and some additional general information about the Hollywood Lies scenario and participating in Live Action Role Plays.

Please read your Character Background carefully! You can begin planning how you will play your character at this point. And you can begin preparing your costume.

On October 29, 2016 you will receive an extra packet of goodies with special ability cards, item cards, and play money.


Halloween Lies is set at a party after a Hollywood horror movie awards presentation.

You can wear any type of Halloween costume.

If you are planning to go out later in the evening, you will already be in your costume. If you don't have other plans for the evening, feel free to stay after the LARP to continue on with a time to socialize and share some food.

Crystal Beech
Linoy Kudinsky
Star of The Vampire Detective. Crystal won a
Skelly (Best Actress) for her role as Millicent Nimitz,
the victim’s wife. This is her first major role in a movie.
Detective Sandra Chase
Vickey Hong
One of Hollywood’s finest detectives, Detective
Chase is known to the movie community.
Sam Cortinelli

Sam Cortinelli is one of The Vampire Detective’s
stunt doubles. Sam is rumoured to have “family”
Mel Cutter
Steven Lee
Mel is the author of “Cutter’s Comments”, a notorious
newspaper column in the Hollywood News. In the column,
Mel described The Vampire Detective as “limp and tired”
and accused Tom Speed of “having all the presence of a fishbowl”.
Mel is a regular feature at post-award parties.
Lou Dunlin

A respected Hollywood film director. Lou was the
original director for The Vampire Detective, but was
replaced by Anna d’Lessey during pre-production.
Anna d’Lessey
Jenny Chang
The Vampire Detective’s award-winning director.
Brian d’Lessey
Jacky Tao
Anna’s husband. Brian used to work for a
movie-financing business.
Edison Flax
Gary Chen
Edison is one of Hollywood’s many agents.
He is also Tom Speed’s agent.
Terry Ford
Tomasz Koper
Terry has been in over 100 movies, playing character
roles. In The Vampire Detective Terry played “Hatch”,
a bodyguard.
Charles Henderson-Plum
Michael Powell
Charles played “Skipper Primley,”
The Vampire Detective’s British villain.
Max McNab

Max plays bit-parts and is struggling to get into the big
time. In The Vampire Detective Max played “Cop in Elevator”.
Jules Milton
Andy Chen
Manager of Club Hellfire, where the The Vampire Detective
post-Skelly party is being held. Six years ago, Jules caused
a fire that burned down three sound stages.
Kara Montague
Viktoria Olofsson
Kara is a singer turned actress with a minor role
(“Carmel Nightshade”) in The Vampire Detective.
Ghana Moon
Michael Cheng
Ghana is one of Hollywood’s most successful screenwriters,
and won an Skelly for The Vampire Detective.
Bernie Newman
April Lu
Bernie has come to Hollywood to become a movie star.
Jack Simpson

Jack was originally signed up to act in The Vampire Detective,
but was fired before filming started after Jack and Tom
Speed had a blazing row.
Pip Slater

Pip is one of Hollywood’s many agents.
Jim Taylor

Jim both acts and produces. He was one of
The Vampire Detective’s co-producers.
Bobby Treveeno
Ann Wu
Bobby is an entertainer of the old school and can dance,
act and sing. Bobby’s career, however, is in decline.
Les Tytan
Brian David Phillips
Les is a mesmerist whose clients have included
Charles Henderson-Plumb and Mel Cutter.
CJ Vasquez
Joy Tsai
One of The Vampire Detective’s co-producers.
Zara Vicars
Lorraine Phillips
Zara is a rich and successful Hollywood producer, and
co-producer of The Vampire Detective. Zara is also
Tom Speed’s’ widow.



Rules for the Event: TL;DR version

Whistles: Listen for the whistle. That means everyone should stop.

Director: If you want to do something tricky, you probably want to talk to the director first, so he can help you complete your action in secret.

Play your role: Immerse yourself in your role. Do things that you wouldn't do in real life. Don't think "What would I do if I were in this situation?" Think, "What would my character do in this situation?" "What would my character do if he/she saw that happen?" Use your imagination to step out of the room we are playing the game in, and

Be Nice; Have Fun: Winning is having fun and experiencing the excitement of being involved in all the action. You'll have stories to tell your grandchildren. "Yes, I was there on the day that ..." Don't get locked into the idea of "On my character sheet it says I have to do this to win" and become an asshole by cheating and refusing to play your role or refusing to honor the ability cards of fellow players.

Actors vs. Real People: When the game is over, remember that people were just playing roles. If you hated someone in the game, it doesn't mean that the person is evil in real life. The character King Jeoffrey Baratheon from Game of Thrones was one of the most evil, most hated characters on TV, but the actor who played him is reportedly one of the nicest, sweetest people in the world.

Rules for the Event

Interactive Dramas or Live Action Role-Playing Games (LARPs) are difficult to describe. They combine elements of table-top roleplaying (e.g. Dungeons and Dragons) and improvisational theatre. The closest thing you'll find to an Interactive Drama is a professional staged murder weekend (the main differences are that Interactive Dramas are not as slickly produced, cost much less, and have a greater range of themes).

You are a Player. The person you are pretending to be is your Character. You have a Character Sheet which tells who your Character is, and what your Character wants (your Goals). You achieve your Goals by talking to the other Characters - sharing secrets, telling lies, making alliances, betraying your friends, etc. The bulk of what you'll do during an Interactive Drama can be achieved just by talking to people (and sometimes by eavesdropping on someone else's conversation). There are other things you can do fairly easily as well. For instance, hiding in the closet is accomplished by opening the closet door, stepping inside, and closing the closet door.

Some things you may want to do, however, are a little more complicated. If you want to steal somebody' s pants, or blow up the ship, or something else you shouldn't actually do, then you have to talk to the Interactive Dramatist or Director.

The Interactive Dramatist: The Interactive Dramatist or "Director" runs the game. He is your referee. The Director is outside the game, so you should act as if he's not there. The Director doesn't have a Character so your Character can't talk to him. However, the Director must be obeyed. His powers are almost absolute - only chance and fate can overrule the Director. If the Director whispers in your ear "You have just fallen unconscious," then lie down on the floor with your eyes shut. If the Director shouts "you hear a crash coming from the hold!" then everyone should act as if they hear a crash (and perhaps run to the hatches to investigate). If the Director bolds up a sign reading "You don't see anything" then act as if nothing is happening. If the Director tells you to "take off your clothes and stand on your head," he is abusing his power and you should ask him to reconsider (unless, of course, that's something you really want to do anyway).

Directors with Players: Ignore a player who is talking to the Director. Don't bother them, and don't eavesdrop! If a Director and a player are going somewhere, ignore that as well. The Director is moving the Character (e.g. the Character wanted to leap from the yardarm. It isn't a good idea to actually do this and we don't actually have a real yardarm handy, so the player walks with the Director to a spot under where we imagine the yardarm hangs.)

Whistles: If the Director needs everyone's attention suddenly, he can blow his whistle or give a shout. When you hear a whistle or the Director shouting instructions you must immediately freeze until the Director tells you to resume play. A good Director should be able to avoid getting on your nerves with his damn whistle, so don't worry.

Non-Player Characters: Sometimes a new Character enters the game, but it is a part too small to give to a Player. This is a Non-Player Character (NPC) and the Director handles this part. If a character catches a mermaid or if angels descend from heaven, or if pirates storm the ship, then someone has to play the mermaid, or the angels, or the pirates. The Director temporarily enters the game as the required NPC. This is the only time your Character can interact with the Director. Treat NPC's just like other Characters (Note: this is a rare opportunity to kill a Director, but don't do that unless your Character has a good reason to kill the NPC).

Keep the Director Informed: If you are planning something sneaky (such as an ambush) try to tell the Director in advance. There are things you don't know (and the Director does) that may affect the outcome of your action.

Item Cards: These are cards you get with your character packet at the beginning of the scenario event, and they represent unusual things your character owns. Item cards are written in as little detail as possible and only tell you what you would know if you found the item lying on the floor (further detail is available if you examine a found item, which you do by asking the Director about it). Details about your items are given in your character sheet.

Feel free to bring or borrow props for your items but only for items your character has. Don't bring a gun if you don't have an item card listed on your character sheet for a gun; you weren't given that item card because the Director doesn't want you to have a gun. Also, to make sure to keep your item cards with your props. A prop gun without an item card is just a prop gun and can't harm a soul.

Item cards move around just like real objects; they can be exchanged, stolen, lost, hidden, found, and sometimes destroyed.

Special Ability Cards: These cards represent a Character's special abilities and they allow players to do things without having to go through a Director. If a player presents you with a Special Ability Card then read the card and obey the instructions. If the card says "Show me all your item cards," then hand your cards to the player with the Special Ability Card. If the card says "You are unconscious", then lie down on the floor with your eyes shut. Remember, your Character doesn't know what is happening; pretend to be unaware that your items have been examined, act confused about mysteriously fainting. Play along. Above all else, forget which Player showed you the card. Some cards cancel each other out, or result in a tie. A Special Ability Card with a red border beats a regular Special Ability Card. If a Special Ability Card says, "Take off your clothes and give me the tightest hug and the deepest kiss you've ever given anyone", then you're probably either playing in the wrong scenario or someone is cheating. If in doubt you may discreetly ask the Director for a ruling.

Real Time, Space, and Stuff: Real Time means if something takes you 10 seconds to accomplish you must spend 10 seconds pretending to do it. If something takes 10 minutes, spend 10 minutes of game time doing it. Real Space is a similar concept. If you left something in the forecastle you have to walk back to the forecastle to get it (or at least to the part of the gaming area we pretend is the forecastle). If you want to get the bazooka you have stashed in the hold, you have to go down there. Real Stuff is an exception to the rule about needing item cards for everything. If you need a fork, you may find one in the kitchen. This saves the Director the trouble of writing up a card for everything. If there's something in the area that you can't use in the game, the Director will tell you in advance. If you find an item that would be out of place, it probably doesn't belong there. Ask the Director to make sure. Of course you never know what that digital watch is until you ask.

Combat: Even among the best of friends there is an occasional falling out. If combat occurs, follow the specific rules for this scenario as outlined above. You should remember to "roleplay" the battle beyond just comparing numbers on your character sheets. If you need specific help, get the Director. Tell the Director what you are doing and act out your actions, and the Director will determine whether it worked or not.

IN and OUT of CHARACTER: Since you are here with your friends, it is natural to want to drop character and talk to them. Unfortunately while you are doing this, someone else's Character may need to speak to your Character. In General, it's a good idea to stay in Character. You'll probably find you enjoy the game more that way. On the other hand, try to be tolerant if someone steps out of the game on you. As an addendum to this, you will find your experience to be all the more positive the better your costume and props are.

The Impossible: Supernatural Manifestations, Extra Sensory Perception, the occult, weird science are all things we understand to be impossible in the real world. This is not the real world. As similar as it may seem to the reality the designer reserves the right to include the impossible in this game. Do not expect it, especially if this is something your Character Sheet says you don't believe in. But it is only fair to warn you that the impossible cannot be ruled out. (A further warning: the above paragraph could just be misdirection.)

Honor: Though it is possible that one or more of the characters are not ethical, it is imperative that all players be honorable and fair. Never look at someone else's character sheets, or attempt to twist the rules. This interactive event has no winners or losers. Cheaters will be dealt with rather harshly.

Rules of the Event: This edition of Halloween Lies is being presented by your Director. All players must abide by any "house rules" set by the Host and by the Director of your event.

Costumes, Make-Up, and Props: This is a costume event. So, try to dress and equip your character as closely as possible to the description in your character sheet. Some folks may have more trouble than others. While we won't eject you from the venue if you can't find a belly dancer's outfit or the like, you'll certainly feel more into it the closer you can manage. So, please do try to at least make at least a rudimentary effort at costume, make-up, props, and effects material. While some folks may be going with formal attire and the like, it's perfectly alright to go another route based upon what your character's goals, ambitions, or personality characteristics are. It doesn't have to be Hollywood or grand theatre . . . heck, paper masks and colored construction paper with aluminum foil is acceptable . . . just give it a go and let's have some fun . . .

Photographs: During the scenario run of Halloween Lies players are welcome to take photographs for their personal scrapbooks as long as such picture taking doesn't get in the way of actually playing the piece. In any case the Director and/or the host will take photos for the web gallery. Of course, if you take a really kool photo worth sharing, don't hesitate to send a copy to the webmaster for scanning and placement on the troupe's web page.

Disclaimer: The examples used above are for purposes of demonstration only. They are not meant to imply that lies, thievery, murder, mayhem, explosions, pirates or mermaids will be included in this scenario.